CAVE EXPLORER The cave doesn't want you here. Armed with a pistol and a flashlight that's your only real advantage in the dark, fight your way through a network of underground rooms crawling with hostile ranged guards. Every beam of light you cast reveals both the path forward and the things hunting you through it. Search each room for keys to unlock the way deeper into the cave, collect ammo and health pickups to stay alive, and rack up points for every enemy you take down. Push all the way to the final chamber, clear the arena, and trigger the switch to make it out alive. 

FEATURES - Top-down cave exploration with a dynamic flashlight mechanic - Fast, punchy pistol combat against ranged laser-firing enemies - Key-and-lock progression across five connected rooms - Score tracking and a high score save between runs - A boss arena finale to test everything you've learned How deep can you get before the dark gets you first? 

CONTROLS - WASD - Move - Mouse - Aim / Look - Left Click - Fire - E - Interact (pick up keys, open doors, activate switches) - Esc - Pause

⚠️ PROTOTYPE BUILD This is an early prototype of Cave Explorer, built to test out core mechanics — flashlight-based exploration, ranged combat, and room-to-room progression. Expect rough edges, placeholder art/audio in places, and missing polish. Feedback on what works and what doesn't is very welcome! 

This is a prototype, not a finished commercial release — it's part of a growing portfolio of modular systems and genre prototypes I use to explore mechanics quickly and prove out reusable architecture. Feedback and donations are always appreciated, but the build is free to play either way. Check out more modular systems and prototypes at modular-labs.itch.io, or reach out for custom Unity prototyping and gameplay systems work modular-labs.itch.io


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